Personality: Her case is a lot more serious than White Face's. She was introduced in the IMSCARED Steam Workshop Edition. This trick is used by speedrunners.HER is another form of White Face, and the secondary antagonist of the game IMSCARED. Despite being forced to run after the initial warning, pressing shift while in this state will cancel the auto-run, allowing the player to avoid death.Attempting to use the rope during the chase sequence, HER will state to the player: "I can't let you DO THAT".In the game files, the Parlor is called "museum", either the official name, or an unused name.The ending of BURY HER opens the door near the balcony.The parlor can be accessed through the labyrinth or through a new elevator in the car park. After you complete the game, you are free to explore most locations in daytime.This graphic was used in the Workshop Edition to guide players to the "HER" painting, and the Cellar. There is red text which reads: "WHERE WAS SHE POINTING AT?". If you manage to get out of bounds, go to the back of the small grey room.Go back to the balcony, and use the rope to climb down to the Labyrinth. When you start the game again, you will be placed into the green bookshelf room. A fake Steam achievement will popup saying "CLOSE HERE" every time you step on the carpet. Run to the green room with the bookshelf and close the game on the brown carpet. This will trigger a chase sequence with HER. Do the puzzle in the cellar and get the rope. Pick up the Cellar Key, and enter the cellar door near the "HER" painting. You will see that HER is gone now, but she left a key for you. Start the game again, and go back to the balcony. Approaching HER will jumpscare the player and close the game. This will now lead the player to a balcony, where you can see HER standing still admiring the outside view. Walk all the way back there, and go through the open passage. Go through the wall where the bloody arrow on the floor is pointing at. She points at a fake wall, which the player has to go through. You will have to go through a few doors, before HER appears for a split second in front of the player. Enter through the right door on the T-junction now. This tells the player that the bookshelf can be moved. You won't find anything but a chair and table in the room, but you will see scrape marks in front of the bookshelf. Go back to the piano, pick up the Piano Key, and open the door to the left of the T-junction. This will trigger a key to spawn near the piano in the starting room. When the title screen fades away, walk straight ahead past the piano, until you get to a T-junction with two hallways. Running long enough will trigger a jumpscare, closing the game soon after. After this screen disappears, the game will force the player to run. REMEMBER! DO NOT RUN! If you attempt to run, a popup will appear saying "Quiet I said". There are a bunch of windows around too, however the outside is completely dark, so you aren't able to see very much. Going forward from the first room, you will see many paintings of various locations of the game. The first room has a large piano with a stool and a few tables. The floor is a checkerboard pattern, which also changes colors from room to room. The walls are red, sometimes green, sometimes grey. The Parlor is a parlor, with an opening room that leads to two different hallways.
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